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After getting everything else figured out, the project compiled fine, the right functions (with unmangled names) were being exported from the DLL, but RDS totally ignored the extension. I initially made the extension by starting a new project in the Builder IDE, choosing the DLL option. Please e-mail me if you have suggestions. There may well be other, more elegant ways of accomplishing the same thing. Even with the information in the SDK and on Eric's page, resource development on Win32 systems is still only marginally satisfactory. Pay particular attention to the sections regarding resources - they are the hardest part of development on a Win32 system. If you want to program RDS extensions using Builder, you should first read Eric Winemiller's very good page on using the Ray Dream SDK on Win32 systems. Programming Ray Dream Extensions on a Win32 Systemīecause of the Mac bias in the SDK, Win32 programmers (regardless of compiler package) are still 'second class citizens'. This page documents the techniques I've used so far for any other Builder users out there who also are interested in Ray Dream extension development. Ray Dream extensions can be written with Builder, but it required a lot of experimentation to make it work. Even when PC development is supported, the SDK assumes that the developer is using Microsoft Visual C++. The program was originally developed on the Macintosh, and the SDK still has a significant Mac bias. The SDK contains documentation, source files and examples. Third-party developers can write extensions to the program using the SDK that comes with it. Ray Dream Studio is a 3D design and rendering package made by Metacreations.
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Public, so I can't update my extension to work with it yet, or update this Eovia has not released a plug-in SDK to the Since Metacreations has gone out of business, and Note: This entire page is somewhat obsolete, Ray Dream Studio Extension Programming with C++ Builder 4 Ray Dream Studio Extension Programming with C++ Builder 4